|Click to read the macabre!|
I'm so happy to be getting more art for Frenzies and The Noise! Of all the different categories of cards, they've been lagging behind the most, but all of these catch the darker, more brutal tone of these kinds of cards.
For the flavor text of Coded, I considered writing "Never give up, never surrender!" in binary or hex, but neither come out looking interesting, so I decided a more Infinite-esque quip would do better.
For Twister, it's got a bit of a similar theme to Solidity's Turbulent, but I tried what I could to break it off from being identical. In lieu of flavor text, I decided to make the special rules a little twistery.
I might have considered flavor text for The Cursed, but trying to get the special rules text to be logical enough without being awkwardly verbose was a challenge enough in itself. Besides, I think this guy looks sufficiently dark and brooding to warrant a more silent card.
Typically when I find a great piece of art, I go down the list and see what could be a potential match. For the last piece of art above, I was hemming and hawing over a bunch of different cards, like Brainwash or Corruption or Decomposing, but when my eye glanced over Through the Mud (a card my eyes usually glance over, as I never expect to find art for it), the name jumped out at me. I did not expect to find such great art for Through the Mud so fast. It looks like he's draining her energy or strength, which works in a wonderful way, taking the metaphoric visual of dragging someone through the mud and making a more literal and macabre act out of it.
I also like how I'm now tying cards together. I like to think that The Derelict live on Grime, or possibly the Plains of Filth (maybe Sewerlife coexists with them), but now I've gone a step further in cohesion to give flavor text from other Crusaders. I had done it with Trail of Emptiness (giving it a Song of the Walkers), and I hope to do it with more, as I can find places for them.
|Click for more macabre and sadness.|
Brim of Despair gets a nice revamp. I changed the flavor text to be more disturbing, and in line with how Solidity acts. They aren't the jokey type like The Noise is, so I removed the old mixed up quote I had and replaced it with this new text. I think it works in that brutal, Stockholm Syndrome way Solidity likes to operate.
Limbo Rock gets to keep its old flavor text, but I think I've found just the right art to capture what I was getting at. I think of Limbo Rock as being something of a holy site or pilgrimage site, but I always thought it would be tough to find art that's just right. Luckily, like Through the Mud, I found the art long before I expected.
If you haven't noticed on the cards, I've also added symbols to them all. I wanted to make sure colorblind players could distinguish factions and turn order, and I think I found a good way to do it. I'll try my best to refer to each faction by name, rather than color now.
The symbol of The Infinite is, most logically, an infinity sign. The symbol for The Noise is a heartbeat/pulse/sound wave. I think those two work the best in terms of making a literal translation of their names.
Of course, Solidity and Emptiness were tougher. What was I going to do to show Solidity? A cube? So I went with something that shows their personality and place in the cosmos: a spiky crown. They are the rulers of the universe, the movers and shakers, and the King rules from his throne on Capitalia, with the Bishop of Hatred whispering in his ear, his legion of Thunderheads striking fear in the hearts of the people.
For Emptiness, the obvious thought is to have no symbol, but of course that's just unsymmetrical. So I went with a leaf or feather, because they are tribal, nature-type people.
You can see these symbols on the Location cards inside the colored dots for turn order, and you can see them on the bottom of each Crusader card. I used to have a tilde there, and I still do for Rogations, but I figured that was a good space-saving spot to put those symbols, so when you're counting up cards at the end you can quickly spot the symbol on an outer edge.
Of course, once again this only effects cards with art and cards that will get art (I am so bad at organizing templates and such).
Lastly, a new change that affects the rules: you can now not only Bluff Attack a Conditional Rogation, but you can also Bluff Attack a Frenzy. I altered the way the rules work a tad so you get a choice of rewards for doing so, and if the Opponent wasn't bluffing, they get a few options to rectify the situation.
It's been a few posts since I actually linked to the drive, so here it is.
I do want to make a change to the goal of the game, or at least how points are potentially scored, since doing a bit of calculating leads me to believe the factions are imbalanced. I almost want to hold off on that though, until I get some playtests and get a bit of a gauge on win ratios. A heck of a lot of factors can go into this kind of thing.